This serie of images is part of the graduation project of my friend Adrian Galeazzi. He presented several projects for his graduation at the UDK and asked me to create several stylish renders that are used as stylframes for it’s procedural mesh generation project.

About the project: it’s a procedural generation of corridors, generated proceduraly via Grasshoper and imported in real time into Unity so the user can explore freely by using a virtual reality device.

Adrian gave me several segments to render and my goal was to create a magical atmosphere, something between dream and Space, while playing around with volumetric effects in Redshift, to cast god-rays and learn more about distance fog.

Apps: C4D, Redshift 3D, Photoshop